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Comment by trojanfoe on macOS: Installing pkg file on Apple Silicon

I recently created a Universal macOS app that was distributed as a .pkg and did not receive prompts to install Rosetta. I don't know what Installer.app is but I used pkgbuild to create the .pkg.

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Comment by trojanfoe on number of enum items

Remove the initialisation values, so INVALID is 0, and it will be 3.

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Comment by trojanfoe on How to prevent windows being scaled in SFML?

You need to understand the difference between point size and pixel size. I am sure SFML has functions to get the current pixel size, as well as the point scale factor to help you out here. Note also,...

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Comment by trojanfoe on Trying to render a checkerboard with Bevy

If you want to render a grid, on a plane, then that can be done with a shader. Does each square in the grid need to exist separately for some reason?

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Comment by trojanfoe on Java runtime issue on mac

That's not enough detail to help you.

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Comment by trojanfoe on Change git user

Did you commit using your old name/e-mail? If so, that's where it's stored.

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Comment by trojanfoe on Swift execute multiple command in one Process?

@JoakimDanielson even if he parses the command line and does different things depending what it contains?

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Comment by trojanfoe on -O3 optimisation in C++ causing disk write function...

Please add if(!foo) return 2; after writing to foo and print the return value of writeToDisk().

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Comment by trojanfoe on Error in iOS Simulator with .NET MAUI Blazor Hybrid:...

Try 1.0.0 instead.

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Comment by trojanfoe on How to correctly link modules in cpp using CMake

Please show both the declaration and definition of that method.

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Comment by trojanfoe on Boolean not changing across all instances of a script

Please add more tags; what programming language and what game framework?

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Comment by trojanfoe on An error Command PhaseScriptExecution failed with a...

So what's the error message? You can see that by expanding the line in the build log.

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Comment by trojanfoe on How do I suppress this Xcode static analyzer warning?

@l'L'l The Xcode static analyser seems to use different flags to the normal compiler warnings. It doesn't appear to have any inline way of suppressing warnings you have no control over; I've spent a...

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Comment by trojanfoe on CMAKE_OSX_DEPLOYMENT_TARGET does not take an effect...

I think setting the env-vars MACOSX_DEPLOYMENT_TARGET or IPHONEOS_DEPLOYMENT_TARGET will probably work.

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Comment by trojanfoe on Crash using Metal buffers

@RemcoPoelstra Did you ever solve this issue? I am seeing similar issues using metal-cpp when uploading data from MTL::Buffer to MTL::Texture where the buffer was created in a background thread. I...

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Comment by trojanfoe on Problem Installing Homebrew on Mac Sonoma 14.1

What does xcode-select --install do?

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Comment by trojanfoe on Spritekit crashes sporadically on SKAction.move

OK so NoteScene.swift:245:17 is where you need to focus. It looks like an issue with an array within an SKNode, no doubt an out-of-bounds. If there is multi-threading is play here, then I would look...

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Comment by trojanfoe on Trying to render a checkerboard with Bevy

If you want to render a grid, on a plane, then that can be done with a shader. Does each square in the grid need to exist separately for some reason?

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Comment by trojanfoe on VS code proplem wiht java

It can't find Java 🤷‍♂️

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Comment by trojanfoe on Why won't Cmake build my vulkan/spirv shaders?

This won't rebuild the .spv if the shader is modified though, will it?

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