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Comment by trojanfoe on How to manipulate shared texture/image of an asset?

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I have an offscreen (render-to-texture) workflow that uses wgpu and I use Rc<wgpu::Texture> to pass the texture around. I recently added texture caching so had to change that to Arc<wgpu::Texture> in order to allow that to work, even though I run single-threaded.

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